Level | 2nd Level | Casting Time | 1 action | Range | Touch |
---|---|---|---|---|---|
AoE | Single | Duration | Concentration, up to 1 hour | ||
School | Nature | Components | V, S, M (Fur or a feather from a beast) | ||
Classes | Bard, Geomancer, Ranger, Red Mage, White Mage |
You touch a creature and bestow upon it a magickal enhancement from nature's animals. Choose one of the following effects; the target gains that effect until the spell ends.
Bear’s Endurance. The target has advantage on CON checks. It also gains 2d6 temporary hit points, which are lost when the spell ends.
Bull’s Strength. The target has advantage on STR checks, and his or her carrying capacity doubles.
Cat’s Grace. The target has advantage on DEX checks. It also doesn’t take damage from falling 20 feet or less if it isn’t incapacitated.
Eagle’s Splendour. The target has advantage on CHA checks.
Fox’s Cunning. The target has advantage on INT checks.
Owl’s Wisdom. The target has advantage on WIS checks.
At Higher Levels: Target one additional creature for each spell level increase.